# Kevin's blog

Website that I post things

## Computer Science Blogpost 1

January 31st, 2019 Posted 5:51 am

First, there is the most important sub-procedure spi. When I initially began to study this piece of artwork, I noticed that there were three lollipop like pattern that starts in the center and expands for an unknown amount of times off of the map. goes round and round. This is done by setting a variable called size. Size is manipulated as every time the drawing of a circle is repeat, the radius which is the size, increases 5 in radius every 30 degree angle which creates the expanding effect the circular line has.

The artist is then able to manipulate the amount and location of this pattern by using the parameter pattern. To be specific, the artist uses set XY to manipulate where the center of the pattern will be, and that decides how the pattern looks. The artist sets three in specific positions to create the pattern above.

The artist then sets the shade as shade = shade – 1.2 and pen_size = pen_size – 1, after drawing the pattern. The artist repeats this 60 times. Since most the shade gets darker as the pen_size decreases, we can see that the chunks of blocks between lines gradually get lighter within the center, and gradually gets darker within outside.

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## #4 Reflect and Share

January 20th, 2019 Posted 1:24 pm

## Here are My 2 Videos for the Engineering Project

January 20th, 2019 Posted 1:11 pm

Here is the video of my product and the proof that it theoretically works.

https://www.vidigami.com/albums/156010/media

## #3 Create and Improve

January 20th, 2019 Posted 12:53 pm

## #2 Develop and Plan

January 20th, 2019 Posted 12:45 pm

## #1 Define and Inquire

January 20th, 2019 Posted 12:41 pm

December 13th, 2018 Posted 3:11 am

Doable, will require many materials and effort.

Cool design, my choice. However, there are comments that questions it.

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## Nightmare Design Analysis of my own project and Austin’s.

September 18th, 2018 Posted 2:15 am

I can’t remember precisely when the nightmare occurred in my sleep, only that it was during an afternoon nap on a school day. I had to leave school early that day because I had to much hamburgers during the Morning and felt on the merge of throwing up. In my stage design, there was a simple room with a lunch table and a single chair besides it. I remember being forced into the dark room. A voice told me to shove food down my throat. I could not resist. I got sicker and sicker. The moment I woke up, I emptied my stomach through my mouth, into a garbage can. Everything felt good after. I feel that I was quite successful in conveying the feeling of being forced with the dark room. This also accomplished my goal to show that even an everyday thing like eating had a fearful side to it. Through this project, I learnt that something scary does not just mean a stereotypical grave yard, murder, or even dark alleys. I realize that sometimes things in everyday life, things that the audiences interact with or do themselves can also be used to bring the fear out of audiences. It might even have a better effect if the audience itself has experienced the sensation before. One thing that I feel could be developed further, is to add food pieces to my set to convey the meaning of it better. Another thing is to make it more interesting and new.

When I see Austin’s design, my primary instinct compels me to think of how massive the shape/ship must be, dwarfing the buildings beside it a d blocking out the sky. I really like how he planned the ship to be hanging because the ship in itself could also be another setting. This way, the audience can experience and look at new and different places. I feel that Austin is successful in his design because of how he represents the ship by having nearby buildings. Of course, if the set is made, it would be much more detailed. One way to make this better is to turn the design into 3d, instead of it being 2d. One more way is for one point the ship drops and we realize that there is space in the ship for actors to act in.