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Final Blog Post – Ignite Week

Conclusion

My final drawing came out way better than I thought it would. I am really happy that it came out like this, and I am very proud of it. I find “Humans of New York” a very interesting topic and would love to hear from it again.

I’m very proud of the beard, as the shape really tells a lot and it took a long time to make.

Ignite Week was really fun and I can’t wait for another one!

Create and Improve – Ignite Week

Humans of ISB

This ignite week is inspired by “Humans of New York” by Brandon Stanton. We go and take pictures of random people and talk about their life. After we choose someone to present, we make a charcoal drawing and write a paragraph about what they say.

We have three parts to this project – Define and Inquire, Develop and Plan, and Create and Improve. This is the Creating and Improving part of this process.

 

Final Creation

The first thing I had to do was get my final picture. I decided to take a candid picture to show him in a normal situation. I took shots from around the room and decided to go with this one.

final decision

The next thing I had to do was write the quote down on a word document, then print it. This was pretty straightforward, all I had to was listen to the audio I had recorded and copy it down.

The last thing I needed (which I had done already) was the charcoal painting. I redid the tape (because it looked “chalky”) and put it on the glass wall with the quotes, the final picture, the value scale, and the black & white close-up picture.

After that, the exhibition was ready.

 

Develop and Plan – Ignite Week

Humans of ISB

This ignite week is inspired by “Humans of New York” by Brandon Stanton. We go and take pictures of random people and talk about their life. After we choose someone to present, we make a charcoal drawing and write a paragraph about what they say.

We have three parts to this project – Define and Inquire, Develop and Plan, and Create and Improve. This is the Developing and Planning part of this process.

Charcoal Drawing

beginning photo

Our charcoal drawing represents the develop and plan sequence in our project. We had a lot of fun creating mood and tone with our drawings, and seeing everyones paintings was very cool. I struggled finding the right color for each part of the body, but I managed to pull through.

work in progress

 

If I were to go back in time, I would change some parts of the mustache, because it seems very smooth, and most mustaches aren’t so perfect, they are usually more curved and unaligned.

final drawing

Define and Inquire – Ignite Week

Humans of ISB

This ignite week is inspired by “Humans of New York” by Brandon Stanton. We go and take pictures of random people and talk about their life. After we choose someone to present, we make a charcoal drawing and write a paragraph about what they say.

We have three parts to this project – Define and Inquire, Develop and Plan, and Create and Improve. This is the Defining and Inquiring part of this process.

 

Charcoal: We started playing with charcoal and finding our the ideal way to use it. We also made a value scale or a gradient to connect the black & white picture we took to an actual color. We need this to add shape and depth to our painting.

Photography: A professional photographer came in and talked to us about approaching someone to take a picture, about how to make the interviewee feel comfortable, and how to have patience. She also made it clear that it was important to show them the picture you took, in case they don’t like it.

Interviewing

Interviewing Process:

• Say hi, and make the person comfortable

• Ask them if they are busy and if they have time for an interview

• Record their answers to “What is the happiest moment of your life?” and “What are you most worried about right now?”

• Say thank you and ask if there is anything they don’t want public

• Ask if it is ok if you take a picture of them

• Say thank you and goodbye

• Repeat everything with other people

 

notes & work

final picture

Steps for making a giant chess board – One day

Inspiration

 

Of course, every good invention starts with an idea. So, where did I get my idea? Well, I searched up “life-sized board games” and I found a picture of a huge chess board. I liked the idea because I loved chess, and it was easy to imagine. However, building huge plastic pieces in one day seemed too hard. So, I looked up “huge chess board” and I found this:

Picture of Play!

This was my idea, because it was easy and fast to build.

Brainstorming dimensions

 

On January 28, Monday, I had decided to create a giant chess board for One Day. I had to brainstorm the potential dimensions and sizes of the pieces that I will make.

 

Here is the list of dimensions I first came up with:

Chess board

  • 1×1 square of the board – 15cm (w), 15cm (l), <0.5cm (h)
  • Entire board (8×8 cm)    –   120cm (w), 120cm (l), <0.5cm (h)

Pieces of chess

  • Pawn  –   7.2cm (w), 7.2cm (l), 14.4cm (h)
  • Knight  –  7.2cm (w), 7.2cm (l), 15cm (h)
  • Bishop –  7.2cm (w), 7.2cm (l), 18cm (h)
  • Rook   –   7.2cm (w), 7.2cm (l), 12.6cm (h)
  • Queen –  7.2cm (w), 7.2cm (l), 23.4cm (h)
  • King   –    7.2cm (w), 7.2cm (l), 25.2cm (h)

Procedure & steps

On January 29 (Tuesday), the first thing I decided to start for our life-sized chess board prototype was the procedure:

  1. Gather materials
  2. Plan measurements & layout
  3. Cut and put together
  4. Paint and wait

Step one

For our first prototype, we thought it would be a good idea to start with paper. This is so that we can trace it over cardboard which would be our final design material.

Step two

I started by drawing the boundaries of our pieces. For example, for our pawn stencil, I drew the maximum length (7.2cm) and the maximum height (14.4cm). Then I drew the pawn in the boundaries and cut it out. I did this procedure with every piece (Pawn, rook, bishop, etc.).

Step three

Since there are 16 pawns in a standard chess set, the pawns took the longest. Since each pawn is two pieces, we had to cut 32 pieces and put it together. So, that was a struggle, but we managed to pull through.

 

Step four

 

Painting was really fun! We got all messy, but our pieces looked awesome!

Reflection

I think our group cooperated really well, and we were able to get a lot done! But if I were to change one thing, I would not paint the board and pieces white. This is because it got a little messy and rushed at the end because we didn’t have enough time. We should have just left the cardboard color (for white) as it was.

Overall, I think One Day was a really fun project. It is important because it helps learners understand the design cycle, and about how you must create and improve every day. If I were to take one thing out of this, it would be that mistakes help you become better than you were.

 

Unit 3 – Project Collisions Reflection

Looking back on Collision, I learned how to make a reliable delivery system for customers. For example, I had to think about what I would want from producers and implement it into my final design. Before this project I used to think that you only needed one set of data. Now I think that you need multiple. This is because maybe one of your previous tests were not valid – maybe you had a bad procedure. You need to have multiple data sets to compare and contrast. Looking back on Collision, I realize that every part of our design process is necessary. I understand that the entire reason for the design process is to create and improve. For example, you make a first design, find your mistakes, and improve them. You do this until you have a final design, which is the best one. The iterative process is important because it helps you become better than you were yesterday.

Drop 1 – Blog Post #3

Our team constructed the first design using a McDonald’s delivery box, two strings, tape, and a big, flimsy piece of paper as our parachute. Multiple drops took place and we noticed that the small piece of paper wasn’t slowing our design down at all, especially with a big box.

In order to improve our design, we paid attention to the area where it failed. Our design was too skinny, so the amount of air resistance was too little. Also, our box was huge and heavy, so it fell down fast. Since it fell fast, the strings fell apart and on the second attempt, our parachute ripped in half.

Some things also went well. We hit the target less than 30cm both times, and accuracy was one of our metrics for success.

We didn’t put any food in the design, so we were unable to test for no spills.

For our next design, we will improve upon the first prototype by adding a bigger parachute, therefore increasing the amount of air resistance. This will slow our design down, and a soft landing is one of our priorities.

Drop 0 – Blog Post #2

In Project Collisions, I am creating a system to deliver McDonald’s by drones. The drone will release the package from a height of up to 10 meters and my job as an engineer is to develop a solution so that the package is protected in its fall.

For Drop 0, a package with the dimensions of 20cm (height), 25cm (length), and 20cm (width) was dropped from a height of 5 meters. Below is a photograph of the package:

The package will hold four McDonald’s meals, four sides, and two drinks. Inside, items are organized like this:

The purpose of Drop 0 is to get baseline data about our package. The group developed a testing procedure so that we can be consistent on how data is collected throughout the design cycle.

  1. Check if iPads are both recording
  2. Check if anyone is near the target. If so, ask them to move
  3. Hold the box right above the target and drop
  4. Take the box to group table
  5. Record observations of box and put them on data table
  6. Record needed information from video data on the table

During the drops, I noticed that our answers were constant, there weren’t big changes in our data. The following data was collected:

>< TIME (SEC) VELOCITY (MPS) design NOTES
 

#1

 

1.46

 

3.42

broken, dented. landed almost perfectly on center of target.
 

#2

 

1.43

 

3.49

unbroken, dented. landed straight on center.
 

#3

 

1.45

 

3.44

broken, dented. landed maybe 8cm away from the center of the target

 

The average time it took for our package to fall the 5 meters was 1.44 seconds. Using LoggerPro, we plotted out the fall of the package.

Our package fell slowly, then it accelerated and hit the target. At around 1.4 seconds, it is rough because it fell off the table (which isn’t part of the five meter fall.

A force plate at the bottom of the drop was used to collect data on the impact force of the package. Our group was very successful in hitting the target. The farthest we hit from the target was around 25cm.

As a project metric for accuracy, we want our final design to hit our target perfectly or almost perfectly. At maximum 30cm away from the target.

The average force on impact was 598.1 newton’s. As a project metric, our group has decided to shoot for a 20% decrease, 480 newton’s.

Summary: Project Metrics

Our team has decided that the three most important criteria to design towards are low force/soft landing, no spill, and accuracy. Below, each metric is described and the goals were determined by data from Drop 0.

  • Low force – 480 newton’s maximum.
  • No breaks – design is good shape, no drinks/food spills.
  • Accuracy – landing is 30cm away from target or less.

Our group is now building the first prototype. I hope that we can reduce the force to 540 newton’s, our design drops at max 40cm away from target and the design is in good shape.

Chinese Famous Person Project

你们好!👋 的名字是 Felix Kjellberg ,但是大家常常叫我PewDiePie。我出生一九八九年十月二十四日,所以我二十九岁。我和我的家人是瑞典人。我的家有四口人。我的妈妈叫Johanna, 我的爸爸叫 Ulf, 和我的姐姐叫 Fanny.

我有金色的头发,和蓝色的眼睛。我的皮肤一点儿黑,和我不爱也不高。我很帅!

 

我的竞争对手叫T-Series。他们差不多比我好!所以,我不喜欢他们!

我的工作是做视屏在YouTube(这也是我的爱好)。越来越多的人看我的视屏。在YouTube, 我看都的很好玩的网上的东西!除了看很好玩的网上的东西,我有时候还唱歌在视屏。谢谢你们!以后见!

 

 

Project Collisions Blog Post #1

On Monday, January 7, I began Project Collisions with an egg drop. This design challenge was to drop a raw egg from a height of 5 meters without breaking it. A material list with items to purchase was provided. My first design was inspired by a video we watched during class. It is a paper cone with the egg inside so that the sharp part of the cone takes the impact of the five-meter drop.

Then, working in a group, we decided to add a parachute in hopes of it slowing down during the drop.

As the egg was dropping, I observed that the parachute made our design turn, causing our egg to be released and broken.

Our design was successful/unsuccessful because our parachute design was too small, and our cone was not very aerodynamic.

Next time, I would either make a bigger parachute or (if I decide to not include a parachute idea) make sure that our design is able to drop straight down (to make sure that it is aerodynamic).

Project Collisions is using the idea of drone delivery. During my research, I learned that there are many important and hard aspects of making a drone delivery. For example, if you are delivering food by drone, you have to check a few things. Some things include temperature control, correct destinations, and safe landing.

Through this project, I hope to fail many times so that I can improve and make the most efficient design based on my previous mistakes.

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