Escape

 

The book Ready Player One by Ernest Cline is set in a future world where people with poor living conditions escape the terrible reality with a virtual world. The theme of the regular lives replaced with life in a virtual reality is constantly present throughout the novel and this motivates the protagonists to use the reward to change the deteriorating world. “I’d heard that if you accessed the simulation with a new state-of-the-art immersion rig, it was almost impossible to tell the OASIS from reality.” (Cline, 22) In our society, an individual is looked down if the majority of their time is spent locked in a room spending time constantly surrounded by movies, television and video games. However, in the world of Ready Player One, spending time in the OASIS (Name of the virtual reality system) was a societal norm. The virtual world became an essential part of life in such a world. Businesses, schools, government structures were established within the virtual world, when reality became difficult to live in, the virtual world was a perfect place to escape. I realized that this is perfectly possible in the future, the entertainment industry had constantly been on a rise in the past few years. It is very possible that technology supports a fully functional virtual world where anything is possible. Only late in the novel did Wade Watts, the protagonist realize that only in the tangible real world can he find true happiness. “As terrifying and painful as reality can be, it’s also the only place where you can find true happiness.” (375) Ready Player One is a plot heavy fantasy novel that includes many 80s allusions, and an intricate mystery puzzle, but it also warns us that a virtual reality cannot fulfill all the roles of a companion.