Back of the flat:
Front of the flat:
Painting the flat with base layer:
Finished painting the base layer:
Costumes are essential for any theatrical production. The costume designer is responsible for creating the costume “look” of the show. Working closely with the Director and scenic designer, the Costume Designer uses their knowledge, skills, and experience to bring the Director’s vision to life.
Costumes refer to anything worn by an actor on stage. Shoes, pants, shirts, dresses, hats, socks, and even underwear. Make-up and hair, while part of the overall design, may sometimes be considered a different discipline.
TEN FACTORS OF COSTUME DESIGN
Lighting design: The concept that a designer creates to provide light onstage to support the mood or atmosphere of the play.
Light plot: The map that shows where all of your lighting instruments are placed on stage and where they will be lighting.
Lighting grid: Up above the stage, it is the system of bars and electricity that power the lights.
Lighting board: The control panel that powers the lights; when they turn on and off and at what intensity.
Cyclorama: The large white “sheet” at the back of the stage that can be lit or projected on.
Backlight: Lighting from the back.
Sidelight: Lighting from the side.
Top light: Lighting from above.
Front light: Lighting from the front.
Footlight: Lighting that is placed on the floor in the front.
Spotlight: A single source of light focused on a single subject.
Fill light: Lighting source that adds lighting in and around the set/scenery/stage.
Wash: A large group of lighting that can “wash” the stage in light that you bring up at once together.
Lighting angle: The angle of the lighting instrument in relation to the subject; usually 45%.
Gobo (or patter): A pattern (in the olden days it was a circle of metal) that blocks light to give you a shape onstage.
Gel (or color gel): The color that you want the instrument to throw onstage (or light onstage).