Graphic Design: Develop & Plan

When working on the second figure, I figured it would be best to make a banner of characters, the first figure roughly shows what the final project would look like. Creating characters is a very time consuming, it requires a lot of attention to detail and time to trace each area one by one, after completing the first figure, I would like to add more details to the character and the background which are not part of the reference photo to create a certain aesthetic (undecided) in the illustration. The characters may also be changed because I may put more context into the design brief.

After working on the first design, I realized my design did not match my design brief because the player on the right (Roger Federer) did not attend the tournament.

↑↑↑ a good example of layering ↑↑↑

I was trying to find two characters that would balance each other through perspective and one would overlap the other to create depth, my initial design had both players looking one direction which caused a sort of imbalance. Searching for more images, I found an image of Stephanos Tsitsipas which created a good balance between the characters.

One thought on “Graphic Design: Develop & Plan”

  1. Hi Bill,
    It’s really nice to see your illustration technique improving all the time. This is looking great.
    I think you need to go back to the first stage (Define & Inquire) and look at the requirements of that blog post. Capturing and reflecting on your journey is important for you as a designer and also for your assessment 🙂

Leave a Reply

Your email address will not be published. Required fields are marked *