ONE DAY 2017-Programming a game

Goal:

To make a game and show how basic programming work. We want to finish the game before the day ends, if we have time then start another one. We want to do some simple programming so later on, after our first simple game, so we can do more complicated programming and make more complicated things.

Plan:

8:45-9:45: Start a game (easy programming)

10:00 – 11:00: finish the first one, ask other students to play it for feedback, and change it.

11:35 – 1:05: Start another game and finish it.

1:15 – 2:15: Show each other (our partner) what we have made and give feedback. Based on feedback, we can fix little parts of the game

2:15-2:25: Clean Up/Save Project

How the game works:

You are a witch, and you want to get apple, but the ghosts are hunting you. So you need to get as much apple you can get, and dodge the ghosts. If the ghosts catches you, then game over. You can get the donut every 10 seconds, but between the ten seconds, you cannot get it.

  • The apple is 10 points
  • The donut is 50 points

 

Revising

  • I showed a few students my game and let them give me feed back. I changed my program a little from their advice.
  • Someone told me that the ghost was too fast, and someone told me the witch was too big, so I changed it.

I think I made a good game and became better at programming. Now I know how people create games, not just how people play.