"I have no special talent. I am only passionately curious" - Albert Einstein

Category: Design studios

Self directed Project (smart water bottle)

Final Poster: 

Water bottle (42 × 67.4 cm) (42 × 78 cm)



Presentation drawings of design:

During this project, I have chosen to design a smart water bottle in which keeps user’s daily life organized and maintain a good physical health and positive mood every day.


DI1: Clearly define the design problem including the target audience

Enduring issue:

People are dehydrated by the lack of water drank, people’s daily life is unorganized, both physically (carrying too many things) and mentally (not knowing the daily schedule). Also, people are not aware of the surrounding environment, lack of knowledge about global warming.

Introduction + Definition of problem:

Now days people are busy every day with their business work and schoolwork, and are usually dehydrated and they might not realize it, dehydrations can lead to serious physical health issues without people noticing it. To prevent those issues from happening the smart water bottle will be helping users to stay healthy whilst noticing them their daily schedules. The water bottle will function as a second phone, including all the major elements on phone. Three screen are applied on the front of the water bottle to notice the user main information of the day, the kinds of information displayed will be customized by the user on the big screen on the handle. The main screen is designed to be on the side of the handle so that it best restore the touch of holding a phone. To allow the user to enjoy the product, a glass globe with a plant of the customer’s choice is located near the bottom of the water bottle (more specific information in the final poster above).


Targeted audiences of smart water bottle:

  • People who drinks lack of water, not hydrated (does not like to drink water or too busy)
  • People who are not organized, finding difficulties in keeping up with the schedule
  • People who don’t want to carry so many things with them (carrying their phones all day)
  • middle upper age (in work and at school? Really busy)
  • who want to have an water bottle that they enjoy (making their everyday life better)
  • People who want to be sustainable, using reusable water bottle rather than the single used ones.
  • People who like technology

Success criteria:

  • Create product that targeted audiences/ customers enjoy
  • effectively responds to the enduring issue
  • Product is environmentally friendly, reusable, made from recyclable materials
  • Product makes an positive impact on society
  • Product beneficials user’s daily life
  • Product serves a specific purpose and is unique
  • Product is original
  • Product has an wide range of audiences


DI2: Analyze precedents to inspire and inform solutions to the design problem

Precedents of generated ideas:


Padlet 上的创作



DP1: Apply design thinking practices to generate divergent ideas:

Ideation Process

Design brief 1:

Product: backpack for pet objects

Producing a backpack that efficiently uses space to create both a confutable area for pets but also good designs with places for objects to be attached/ placed, effectively using the limited space.

Design Problem: 

The lack of organization with large number of objects needed to bring with pet when outside.   

User/ Audience:  

  • People with dogs and cats at home
  • People who usually takes pet outside
  • People with multiple pets
  • People who likes to travel with their dogs/cats
  • People with dogs

Purpose of design: 

The purpose of the design is to create an confutable space for small sized pets when carrying them outside. Constructing an efficient usage of space for needed pet products, while also providing multi-functional spaces for targeted audiences. The product designed will be suitable in various environmental conditions, increasing the usage rate.


Week1: design and inquire

Week2: designing and planning

Week3: detailed sketches +producing

Week4: producing

Week5: producing + blog reflection

Success criteria: 

  • Product is environmentally friendly
  • Product creates enjoyable experience for audiences
  • Product enables positive change
  • Product is effectively used
  • Product has an high usage rate
  • Product creates confutable area for pets

Materials/ Resources: 

  • Fabric, Backpack, Glue, Strings, cardboard, etc.
  • Backpack
  • iPad, iPad pencil
  • modeling apps, drawing apps


Product: smart water bottle x Pop Mart  

Design Problem: Unhealthy daily routine and unorganized events leading to inefficient usage of time, causing avoidable problems. Lack of focus on physical surrounding, (large amount of time spent on phone)


User/ Audience:

  • Does sports regularly
  • Does not want to carry phone and other essential objects with them every day
  • Has a pet at home
  • Considers water bottle an essential thing
  • Goes on long hikes

Purpose of design:

The main purpose of this design concept of an smart water bottle, it to make our daily life more easier and sufficient by all the functions that will be included in the smart water bottle. It allows the user to be organized with work and construct an healthy routine for user. This product will enable the user to become a better version of themselves, avoiding various evitable problems, health and daily. The water bottle will have most of the main functions as a phone, picking up calls, be up to date with news, communicate with society around, etc..


Week1: design and inquire

Week2: designing and planning

Week3: detailed sketches +producing

Week4: producing

Week5: producing + blog reflection

Success criteria:

  • User enjoys product
  • Used efficiently
  • Environmentally friendly
  • Makes user’s life more organized and healthier
  • Is multi-functional (has all the basic functions in smart phones)
  • Product makes positive change in society

Materials/ Resources:

  • iPad, iPad pencil
  • drawing apps
  • modeling apps
  • water bottle (cardboard, wooden stick, hot glue, glass, fabric ect.)


Would this be a realistic self-directed project?
Yes, i have chosen to do the per related design as for the self directed project. In this project there will be a big amount of digital design and sketching involved, meaning that the current pandemic situation will not have an huge impact. A benefit of choosing this design is that i could be applying the final model, doing tests and designing with my pets and home. I have knowledge in this design area leading to me designing an more effective design that people are attracted to buy.

How could this project make a positive impact on people and/or the world?
Not having much details yet about the specific design, but when designing for pets my main purpose will be that the pet and audiences enjoys the product, the product positively impacts the pet, convenient for user.

How will you ensure this design is innovative & original? (What solutions already exist to this problem?)
Before I start designing my project I will look at precedents of designs in this area and gain the benefit from each, combining and adding new designs to construct my own original product.

For your chosen project, respond to the following:
What is the design problem I want to address?

Who is affected by this problem?
– pets
– people world wide who has pets
– people who takes their pets to the outside environment
Specifically, what will I be presenting as my final “product”
– i will be presenting the final strongly constructed module on my dog and cat
– detailed modeling online and sketches will also be included (showing the functions that wasn’t sable to be shown on physical model)



DP2: Develop selected ideas into design concepts, applying feedback and/or self-reflection to clearly justify your decisions:

selecting ideas:

the final idea of a smart water bottle was chosen by how I believe that out of all the generated ideas, the smart water bottle is the most unique and is the one that brings most positive impact to our daily lives. I really liked the idea of having a plant in a glass globe embedded in the water bottle to remind people to drink in this creative, fun, and effective way. The smart water bottle solves multiple problems in our everyday life: People are dehydrated by the lack of water drank, people’s daily life is unorganized, both physically (carrying too many things) and mentally (not knowing the daily schedule). Also, people are not aware of the surrounding environment, lack of knowledge about global warming. The design area of product design is something that is different from the last two projects and is something that I haven’t tried before, which is another reason leading to me choosing this idea.


sketches of chosen idea: 





CI1: Apply feedback to iterate and refine your design:

  • Show evidence of gathering and responding to peer and teacher feedback at different stages of your process:
    • What was the feedback you received and how did you respond?

Feedbacks gained:

  • research in to how the plant could survive when in a water bottle, where will the water source be from?
  • have specific drawings for the functions of water bottle
  • having something showing up on the cap
  • how will the water tempreture be maintained when giving the water to the plant?
  • what’s the functions of the three screen

The above are some of the feedback noted during the whole process of designing the smart water bottle. I have responded to each of the feedback stated above. The first feedback was valuable for me since it is what got me to think and design into collaborating a plant to remind and notice people to be hydrated. After gaining the first feedback, I researched all the factors plants need to survive and how it can be achieved through the limited space within the glass globe. For feedback/questions 2,3, and 4, I have responded by drawing functional diagrams of those details and how they change according to diverse circumstances. Feedback 3 is addressed by applying the temperature of the water and the times the water bottle is filled on the cap, which have led the water bottle to have a greater perceived value and function for the user, improving the design.

  • Clearly show the process of refining your chosen design concept – what changes/improvements did you make and why?

diagrams of the specific parts of the water bottle’s function is added and shown in a more direct way. The cap of the water bottle was refined and redesigned.



CI2: Demonstrate growth in technical and design skills:

For this self-directed project, considering the pandemic situation, students were not allowed on campus, so I did more digital drawings rather than physical models. Both sketches and the final presentation drawings were done on my iPad with the app Procreate. I have shown a strong growth though drawing skills from the last wearable project. The dimensions and details were shown through a more direct and clear way. For example, when showing how the glass globe with plant functions within the water bottle, I have drawn how the diverse water levels (different pressure, different amount of water absorbed by the plant) reflects on the plant. I have done an experiment with the two function drawings in project 2 and this self-directed project, and as a result, all the asked people thought that the diagram drawn for this project was more easier to understand. During the ideation process of the water bottle I have tried methods such as drawing down any idea which came in mind, combining two objects to construct a new product, and SWOT in choosing the final idea. A significant growth through my drawing and designing skill is shown since from the fist project. The product designed was serving a greater and longer positive impact, more factors were considered when designing.


RS2: Using the success criteria, explain the strengths & weaknesses of the process & product, including the impact of the design on the audience and environment:

  • What have you learned?What did you do well in this project?What would you improve/do differently next time and why?

During the self-directed project in which I have chosen to design a smart water bottle, I have improved my skills through ideation, sketching, and final presentation. I have also learned how to achieve the purpose of the design more creatively and effectively, solving the problem looking from the targeted audience’s perspective and designing from their interest to address the enduring issue. The smart water bottle design shows this through the glass globe with a customized plant embedded. This unique design of the water bottle attracts targeted audiences, and how the glass globe with plant functions reminds the user to be hydrated because if they are not, then the plant won’t be able to survive (processing photosynthesis and respiration).
For this project, I believed that I did well in presenting the final product (the detailed drawings) and the ideation process. During the ideation process, several diverse areas of design are looked at, and a design brief is created for each plan. I have looked at precedents of designs in various areas, and then by comparing each design using the SWOT method, the idea of a smart water bottle is chosen (changes are made after that). I am delighted with my idea of the plant in a water bottle, which is achieved by all the previous ideation process (better than the last two projects). During the making of the poster for the smart water bottle, drawings from multiple perspectives are shown in color. Zoom in diagrams of specific details and their functions are shown clearly by contrasting the chosen section in different circumstances. The final poster was formatted differently from the projects before, offering more visuals, and the chosen colors were more attractive.
For my next design project, I would be doing more physical modelings without considering the pandemic situation, showing the functions as I was using it. For the ideation and presentation process, I would like to construct a 3D model of the design (which I haven’t done before), which wasn’t done for this self-directed project, considering the time limit, and hard to get help from teachers. I should also improve my skills for making the poster presentation (trying another presentation format?), showing more through visual drawings rather than blocks of words.

  • In what ways is your final design a successful response to the design problem?

The design created based on the success criteria was very effective and successful in responding the design problem of: People are dehydrated by the lack of water drank, people’s daily life is unorganized, both physically (carrying too many things) and mentally (not knowing the daily schedule). Also, people are not aware of the surrounding environment, lack of knowledge about global warming. The screens located on the front of the smart water bottle which is customized my the user keeps the user up to date on the newest information and their daily schedule whilst the main screen on the handle functions as a phone allowing the user to be carrying lesser products, been more organized. For the main part of the design problem (people not having poor physical health due to dehydration everyday), the above is responded by the glass globe with plant inside. By how the plant can only process photosynthesis and respiration with water and sunlight available as reactants user will have to go outside everyday, and have water bottle always filled up to keep the plant alive. In this diverse way, by how of they don’t keep water bottle filled up and not been active outside the plant won’t be able to survive motivates people to understand the importance of drinking water but also brings further joy to their every day life.



overall- best project so far!!! (really enjoyed it)


Wearable project final poster+reflection

Final wearable project poster 





Overview of project

In this project, students each developed a chosen wearable product idea to a design concept, and by applying the usage of the design cycle, we each made a precise prototype/ model for our selected ideas. In this project, from precedents researched online, I constructed a design by combining multiple precedents to form a multifunctional communication hairband that benefits society.


Success criteria:

  • no environmental impact 
  • solves the design problem 
  • benefits society 
  • user enjoy product 
  • product positively impacts user 


Design problem


People are not willing/confutable to physically communicate within society and do not understand others’ emotions.

The problem that my design works to translate is the lack of communication people have within their society related to the significant quantity of time people spend online. In some cases, people are more active and connected with their community online, more confutable with sharing and talking. It can sometimes be hard for people in a new environment to express their emotions and feelings, leading to disconnections with the surrounding community and reducing people’s relationships. The problem also states that knowing what others think or feel is complicated when you don’t have the same experience and generates unnecessary misunderstandings and conflicts. Sometimes we do not feel like talking, but people don’t understand us and keep interacting with us, creating uncomfortableness.


Target audience

The audiences that the communication hairband is targeted towards are those who:

  • lacks communication with the surrounding society physically
  • finds it complicated to understand other’s feelings
  • not knowing how to express feelings
  • not confutable in communicating physically
  • find it hard to reject others
  • spends lack of time with the physical community
  • want to communicate individually with another in public
  • lacks connection in society
  • wants to hear other’s opinions and ideas effectively


Function of design 

As indicated above in the poster, the designed hairband is multifunctional. The string cup telephones permit sounds to be transferred and individual conversations between people. The sound transmitted from the string cup telephone goes to the information transfer box connected to an earphone. The earphone attached to the information transfer box has all the functions of a standard earphone. As seen from the poster, there are symbols and a screen attached to the hairband; this allows the user to communicate directly with the surrounding; signs show the user’s feelings, and the screen shows the user’s ideas and thoughts. Like a normal hairband, the designed communication hairband can be used to hold hair away from the face and eye.


Made with Padlet


DP1: Apply design thinking practices to generate divergent ideas:


DP2: Develop selected ideas into design concepts, applying feedback and/or self-reflection to clearly justify your decisions:

The final design concept constructed is a combination of a variety of precedents from the research above. The communication hairband incorporates the precedents of string cup telephone and hairband while also adding symbols, screen, and earphones to enhance its function, bringing more benefits to the user and the community. The idea of a communication hairband is chosen because it sufficiently solves a long-lasting issue in our society (see definition of the problem above) and has a positive impact. The plan consists the wanted characteristics from the above idea generation sketches.

Some feedback for this design concept produced are to: 

  • include dimensions and measurement of each component 
  • be specific about the materials used  
  • having parts of the communication hairband functional 


CI1: Apply feedback to iterate and refine your design:

The above picture is feedback gained for the design concept/plan. I have considered and applied some of the feedback in my final model, having the string cup telephone functional and adding the dimensions and measurements of each part of the communication hairband to planning. I also gained feedback during the production of the communication hairband, having colors to show the contrasts between the functions of each section of the design, which I have involved in my final product.


CI2: Demonstrate growth in technical and design skills


I have improved my planning, modeling, and designing skills through this wearable project contrasting with the Pavillion project before. As shown in my previous pavilion blog post, there is a limited ideation process leading to Pavillion’s fixed design and limited function. In this wearable project, I have researched various areas for precedents, and I drew sketches of each design concept with a brief explanation leading to my final constructed product, a combination, and improvement of precedents. The outcome of this wearable project better solves the stated problem and impacts society. In this wearable project, not only have I considered solving the problem, but I have also included various designs that improve the users’ experience during the usage of the product, such as applying the non-slip method to the cup and hairband coloring sections the hairband to create contrast. During the production of the communication hairband, multiple textures and materials have been used (fabric, wood, plastic, strings, etc.), whereas, in the Pavillion project, a narrow range of materials is applied (wood, cotton).



RS1: Document the design process, share your product & learning with others:

Idea generation:





Final product:

How the produced design responds to the design problem:

The communication hairband effectively solves the design problem by the characteristics below. A hairband is a daily used object, suggesting that users will assumably use the design in their daily lives. The designed communication hairband links the user with the community around. The string cup telephone helps transfer sounds from one cup to another and encourages individual conversations. The sound from the string cup telephone will also be transmitted to the information box connecting to a standard earphone, allowing the user to hear the message being transferred. As the indicated communication hairband is multifunctional, there will also be symbols and emojis that the user can attach to the hairband, physically and directly displaying their emotions. People in the surrounding community better understand the situation, permitting more communication. A screen, shown as green in the picture above, functions as offering the user’s thoughts and ideas to the surroundings and enables users to communicate in a diverse way when not feeling like talking. The non-slip design applied to both the cups and the hairband, coloring on each part of the hairband gives the user an enjoyable experience. The unique texture combination in the communication hairband attracts audiences.


RS2: Using the success criteria, explain the strengths & weaknesses of the process & product, including the impact of the design on the audience and environment:


The designed communication hairband does not have any consequence on the environment. The product can be multi-used, meaning it can bring long-term benefits to the user and the community. The communication hairband’s model is chosen to be made out of materials such as cardboard and paper cups which are all recyclable. The design can significantly influence the user and effectively solve the design problem of “People are not willing/confutable to physically communicate within society and do not understand others’ emotions.” All the communication hairband characteristics achieve the above (see “How the produced design responds to the design problem”). The communication hair band allows the user to be connected with the surrounding community, showing the user’s emotions and feelings and opinions through the screen and symbols attached to the hairband, allowing understanding from society, encouraging connections to be made (when people are feeling the same). The string cup telephone prompts physical conversations between the user and the surrounding environment. 


During the communication hairband procedure, I successfully constructed an excellent quality and detailed design model, having most of its parts functional. I have applied several textures to the design during the making process, making it unique. Some design weaknesses would be that the screen made can not be stably secured to the hairband, caused by the lack of space it has on its base. Because of the pandemic, I could not take a picture of me wearing the product and showing each of its functions, but at last, I have drawn a few sample pictures of how it is like to be worn. 


The final product successfully responded to the design problem and achieved the success criteria and purpose, which is the primary goal of my design. Adding on to the above, I have also added procedures to the communication hairband to improve user experience. The final product’s weakness would be that the earphones attached to the information box were not exhibited obviously. Overall the communication hairband was successful!!! 



Pavillion project

For the Pavillion project, we were asked to design a pavilion placed on ISB, having a targeted audience of ISB students. We first inquired into different designs and forms of the pavilion, practiced some modeling and creating skills, then designed our pavilion, making a 3D model, sketches, and a final poster. – link to inspiration padlet 

The fish tank that I researched inspired me the most, which was the main outstanding design for my product, having the pavilion roof as a fish tank.

Exercises did before project

Modeling practice:


Sketching & brainstorming exercises:


Sketches for Pavillion project:

Pavillion 3D model:

Feedback process:
Some feedback/questions from classmates

  • What is the purpose of the fence on the side?
  • Making the two sides of the Pavillion roof see though.
  • Making the body part of the Pavillion out of a special material
  • Having lights inside the roof part.

From the feedback that I got, I decided to make a few changes according to my pavillion, because some the feedback enabled me to  communicate my thoughts and purpose to the viewer better . Such as including the purpose and function of the fence on one side, making the two sides see-through. Unfortuntly, for some of the feedback, I did not get time to improve and aplly it to my project, such as having lights inside the fish tank.


Presentation poster & reflection: 

  1. In what ways is your Pavilion successful? 

My Pavillion is successful though it achieves the purpose and meaning. The Pavillion has created a relaxing place for people through multiple methods and techniques.

  1. Who is your audience, and what effect do you hope to have on them? How will they feel when they experience your Pavilion? 

My targeted audience will be all ISB students. The purpose of my Pavilion is a place for people to relax, relieved from daily stresses. And this is done my all the unique designs of the Pavilion (more specific detail on the poster below). The Pavilion will be placed in the space outside the swimming pool, connecting to the bus area, so after school, when students go home, they could walk through the Pavilion and relieve their stresses.

  1. What was successful about your design process? 

I successfully built the 3D model because I generated several ideas during production, bringing more meaning and purpose to the viewer. One change that I made during the making process is to have fences on the could side of the Pavilion, creating the sense of how all the stress from students’ daily lives are all trapped in the Pavilion to relieve their stress, which was not in my original plan. 

  1. How could you improve your process and/or product in the future? 

I could be more specific in the material chosen during the making process, using materials that show the Pavilion’s texture and feeling, showing more details on the model. I could also improve better by having some perspectives towards the Pavilion, a fist person view, which makes the viewer better understand. 

Pop mart x Pollution (2 Buckets challenge)





                  Pop mart x pollution  final PPT!!!






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