Here is an audio recording of why I made this for my project



Here is how it look like when I play



And here is the rule of my game

How to play: 




The goal  

There is the bad guy in the players, so the goal for the bad guy exits the house, and make other can not get out, and the player that has the key needs to stay at the exit until all are out. 


What you need to do 

       Players first draw a player card and there are two lines of numbers, one line is IQ one is speed, and each line had 1 to 4 four numbers so there are eight numbers and each gets six points, and you can point it to the two-line, for example, I use 2 points for my IQ and 4 points for my speed, and what it does is the speed decided how long I walk each round, for example, if my speed is 4 then I got 4 dices to roll and the dice has two sides of 1 two sides of 2 two side of 0 if I role 0,0,0,0 than I can’t move if I role 1,2,1,0 than 1+1+2+0=4 I can move 4 steps. And if I move to an area that doesn’t has map card than I draw a map card, For map card, there is normally one which it doesn’t have anything, and special one, if there is a kind of circle on the map than that is a special card where you can draw an items card, or if there are a desk and book than you need to see how many IQ points do you have if you have 2 points for IQ than you role two dices if it is 3+ then you get a special items card. And the items cards there are the flashlight, hand, book, potion and green key, flashlight: you can draw a map card and put it on an area that doesn’t have a map card yet (you stay on the same map card). Hand: you can take an item of others. Book: when you use you can’t move for next round but your IQ +1. Potion: when you use you can’t move for the next round but your speed+1, green key: you can use the green key to open the green chest to get the red key. Red key: you can use the green key to open the green chest to get the blue key. you can use the green key to open the exit door. The special items are a super flashlight and super potion, super flashlight: you can draw two map cards and put it on area that around you and doesn’t have a map card yet (you stay at the same map card). Super potion: you can move 8 steps for 5 rounds.