Students in the Business, Engineering, Arts and Design (BEAD) Math class were given a design challenge to either:
Design a game OR
Design an accessory
A prototype for a personalized “Guess Who” style game for a Grade 3 class to practice their language and mathematics skills
These products had to have authentic purposes and students needed to find their own clients. Students followed the ISB Design Process and continually sought feedback by connecting with their clients to improve their prototypes.
Students learn how to use Adobe Illustrator to vector draw
Alex creates his final design – a portable step stool for Mrs. Monroe
Grade 9 & 10 EAL class found teacher clients to follow the design process and create a product needed by their teachers. They developed their language skills through authentic tasks such as interviewing, summarizing, reflecting and inquiring. Students designed and create a variety of products that their teachers could use in their classrooms.
Students kept a process journal and documented their whole design process.
A student designed and learned how to use the laser cutter to create a suction cup protractor for his math teacher
Grade 6 students OneDay project: Create ISB in Minecraft
One Day is an opportunity for middle school students at ISB to Design and Create their own learning for the day based on their interests.
I was fortunate this year to “take over” this event from our Assistant Principal who has facilitated this for the past few years. It was an easy “YES” when I was asked to consider helping with One Day.
The most difficult challenge I had was trying to organize 450 students and about 50 teachers to make this event successful. I took feedback from teachers on previous OneDays and tried to make minor revisions based on that feedback and my own experiences with student driven project based learning, as a MYP Design Teacher and Personal Project Coordinator.
I wanted teachers to have ownership over OneDay since a lot of the success of this project hangs on them. I led an informational session and gathered feedback and suggestions from teachers in November. Then after One Day, I held another feedback session, where I gathered a lot (too much, maybe) information from teachers regarding strengths, weaknesses and where we want to go with OneDay in the future.
Overall, I was really happy with One Day and I felt that a majority of the student projects were done well for the amount of time that they had to create – really only about 5 hours. I am still left a lot of questions:
Originally I wanted to try to stretch out OneDay into a week-long experience, very much like our Future’s Academy’s Ignite Weeks, but they are exhausting to facilitate and it would leave some amazing mentors out of the picture for other grade levels, like one of our grade 6 teachers who is an amazing fashionista and clothing designer.
I also love the idea of walking around school and seeing EVERY middle schooler creating at the same time, there is definitely something very special about the idea.
So, in the next month, I will meet with the middle school teachers with a proposal for next year’s OneDay… and then start planning for next year!
Last month, ISB hosted the first ever Innovation Expo. It was a super successful event inviting anyone in Beijing to come and learn more about the great innovation going on at ISB.
It was an opportunity to see student work and there were many hands-on spaces for kids to tinker, play, create and design.
For this first workshop, I ran a design challenge workshop where kids had the challenge of creating an artbot that made original art. It was a simple enough task for younger students but allowed for a lot of tinkering and iterations for more refined art and change in design.