Category: Robotics

Hour of Code 2018

Hour of Code is an annual event for schools organised by Code.org, a group that seeks to promote coding around the world, particularly supporting women and minorities. Typically, Hour of Code takes place in the first week of December, but the 200+ activities are available to explore anytime. It could be a good opportunity for you to increase the amount of coding you include in your teaching, or just to have options for fun end-of-year activities.

If you are interested in exploring Hour of Code with your students, we recommend you:

  • Have a group discussion about which students are interested in coding and what they may know already – perhaps skilled students could lead novice students
  • Take a look over the HoC activities library and offer students some choice about what/how they wish to learn
  • Consider incorporating robotics such as Edison (UES), MangoBot (LES) and Lego Mindstorms (UES-HS) either in-class or in the design lab(s)
  • Talk to anyone in Ed Tech for more specific ideas linked to your units

Outside of the Code.org library, there are other ways to explore coding with your students, including:

Happy coding and let us know if you would like any help or suggestions!

Sam

Grade 4: Systems Unit

Grade 4 have begun their Systems unit, exploring:

  • What makes a system?
  • How are systems interdependent?
  • How can systems change?

This post contains the resources for the Grade 4 Systems eBook.

Grade 4 Systems eBook:

 

  • ePub (for editing in Book Creator & iBooks)
  • PDF (for view only)

Part 1

Edison intro activities

BrainPop

Swift Playgrounds

Part 2

BrainPop

System map & infographic examples:

Final video example

Edison robots: intro activities

Grade 4 are practising using Edison robots, both as an engaging way to learn about coding and robotics as well as helping prepare for their upcoming unit on “Systems”.

We are running through a sequence of self-directed intro activities to help students understand:

  1. The different features of the robots, the various inputs (barcode, sound, light and digital upload via cable)
  2. The various commands & outputs (movement, sound, line tracking, stopping/avoiding lines & physical barriers)
  3. Some of the basic things Edison can do (driving, navigating, racing, tracing, sumo wrestling(!))

Shortly, we will upload some student videos, also attached are some activity sheets to give you an idea of how the learning material is structured.

 

 

While these activities are probably best suited to Grades 2-5, the learning sequence continues into more complex activities that would likely be applicable to higher grades. If you would like to know more, please get in touch!

Sam

Edison Robots

The Edison robot is a powerful, engaging tool for teaching Elementary students computational thinking and computer programming in a hands-on way.

With built-in sensors as well as lights, sounds and autonomous behaviour capabilities, Edison makes robotics education accessible to students of all ages.

Edison can:

  • Respond to light and sound
  • Follow lines and avoid obstacles
  • Communicate with other Edison robots
  • Connect to other Edison robots and LEGO bricks
  • And much more!

Edison robots can be programmed in different ways to suit students’ age/ability:

  • Printable barcodes that the robot reads as it drives over (simple)
  • “Ed Blocks” drag and drop block graphic language coding that students perform on iPad (intermediate)
  • “EdWare” hybrid coding app (block or script) (UES)
  • “EdPy” line based script coding using Python (advanced)

We can work with you and your team to plan some discrete or integrated robotics activities using Edison robots. Currently we have around 30 robots based in the ES Design Lab that we can play with in either the lab or in classrooms.

 

 

© 2020 ISB Design & STEAM

Theme by Anders NorenUp ↑

Skip to toolbar